Real Time Forest Rendering

Volker Schmidt, Leibniz Universität Hannover, Seminar
01/2013

Visualizing a huge amount of complex models can be a time consuming part of the rendering process. For many complex objects specialized methods exist. This seminartopic is about the realtime visualization of forests.

Rendering forests can be a time consuimg task making it hard to find a method that is capable of rendering many trees in real time while maintining a decent visual quality. To achieve interactive framerates many methods introduce simplifications that lead to so called popping artifacts that distract the user and lower the immersion.

In recent years many advances and the development of modern graphics hardware lead to more elaborated methods which are capable of processing and rendering millions of trees in real time and with popping artifacts and convincing lighting effects.

Kontakt: Maximilian Klein