Welfenlab - Leibniz 
                        Universität Hannover Welfenlab Leibniz Universität Hannover

Convolution Shadow Mapping

Björn Bredthauer, Leibniz Universität Hannover, Seminar
01/2009

The rendering of realistic scenes in real time is an important goal of computer graphics. For a scene to appear realistic, the shadowing of the scene has to seem correct. There are several techniques to render real time shadows and Shadow Mapping is one of the most prominent of those. Many extensions of this technique have been developed to increase the quality of the resulting Shadows. This talk will give an overview of one of these extensions, the Convolution Shadow Mapping, which allows for better filtering of the shadows and thus increasing the image quality.

Kontakt: Dennis Allerkamp

Top | Letzte Änderung 17.08.2011 | Verantwortlich Philipp Blanke
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